I think the game was a nice idea. I like team games and I like themed games.
But in hindsight there were problems with the set up. If you are going to have a team game you really need to have teams

rather than just one.
Plus the neutrals in fact were playing just a normal game but with boosted starts and where only they could use diplomacy. A big advantage. While good and evil had large restrictions. Many of which - like the secret enemy - made the job of the neutrals much easier.
Having said that the neutrals have played the game very well and exploited their advantages to the maximum.
I know we as goods did not play it very well. Especially me (I was TC!) but I am pretty much a newbie. Most of our opponents were rushers and we had neither picked rush nations in most cases nor the awake SCs that may have given us the quick starts we needed. Nor did we power pick our nations well. Pythium and Arco were good picks but the rest of us perhaps could have chosen better.
Of course an unbreakable alliance of 5 looks very strong. But in fact the restrictions on good and the set up which pitched all the 9 evil players to attack us none stop right from the start (well those that could reach us!) neutralised this.
Anyway while this game was not much fun for me I think the idea was good but definitely needs some tweaking. I don't think this format works. But themed team games certainly could.