Re: Real-world sensitivities and game names
I think you can attack a person's actions and ideals both, without attacking the person-but it takes a bit of a leap of faith. It's counter-intuitive, since we're not designed to do so-we make snap judgements, it's a survival instinct-but people change constantly, in little or big ways. Maybe not the core person, but their real world experiences, and how they adapt themselves to them. We're just primed for attacking a person for their immediate actions, rather than taking a person as a whole entity, from birth to death. We're a short-sighted lot, without enough insight into other people. It's how nature made us.
Hard to go against Mother Nature, but it's the only way to see the big picture.
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