Thread: A fourth age
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Old July 27th, 2008, 10:08 PM
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JimMorrison JimMorrison is offline
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Default Re: A fourth age

Yes, the -possibilities- really got my imagination moving. Total lack of modding experience, and realization of the scope (the fact that the entire game would need to be redone, even if the shell would be capable of doing this), started to stack up fast as a big disadvantage.

What I had been envisioning was "systems", that would be a cluster of planets, so that "starbases (castles) would get a good resource bonus. However, between the systems, would be "deep space", which would be like water provinces. So all actual starships would be amphibious, transport carriers could have "sailing", and atmospheric forces would of course be necessary for true control of any given systems.

I'm not sure the gem types can be changed in name, but imagination can cover that, Dilithium Crystals, Antimatter, Indurium, all the fantastic materials needed for space warfare. And of course, a totally new array of items, analogous to technological upgrades. BUT, there could in fact be magic in this scenario as well..... indeed, some people would actually want to convert it to a Spelljammer scenario (I never got into that one myself), but actual "magic" could play a part in the universe to a lesser or larger degree depending on the types of "spells" one wanted to include in the mod.

Oh and you left out: Assassination = Sabotage!

The options are staggering..... Maybe I'll break out of my daydream reverie to actually try to start on it.
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