Re: Shields & Armour --- what\'s the point?
Jon you need to take into conderation what the role of the ship will be.
Also what role it will have within a fleet.
I tend to make missle ships light on the armor and with no shields.
But a close assult ship that needs to take be able to take a pounding needs armour and/or shields.
When you start to factor in fleet tatics with different class ships the Armour and Shields issue must be addressed.
A classic armour design ship is the base ship with 1 computer 1 aux bridge 2 marine units 2 defence marine units, 2 engines, 1 weapon that has greatest damage for a fire rate of one and the rest of the ship is armour. As a variation to this class replace 5 armour with point defence
Tatic of the ship is point blank Secondary tatic is ram.
Now think of 10 of these supported by battleship - missle class ships...
There a wall.
Planetary assult ships need shields to surive.
etc...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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