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Old May 7th, 2002, 09:15 PM
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Wardad Wardad is offline
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Default Re: Shields & Armour --- what\'s the point?

I noticed that a lot of player written AI use armor and maybe one shield generator. I think these experienced players tweaking the AIs (example TDM mod pack) know a thing or two.

The phased shields will eventually be stronger than the normal shields. The Scattering Armor and the Stealth Armor both have a 15% (ECM like) defense bonus. Using both types adds +30% defence.


The Shield Depelter weapons are very effective. Firing order is important so mount it before (to the left) of your other beam weapons.

Shield and Armor skipping weapons can be effective also. Mount these before the Shield Depelters. The Ionic Disperser (Engine Damage) can be very nasty, by killing the engine it kills its supplies too. I generally don't use the other skipping weapons, except in SAT stacks

Only the Crystal Tech race trait has an armor (only) skipping weapon. This weapon is greatly underpowered when used against shielded ships.

Boarding Parties could be considered an armor skipping weapon. Pretty effective for worm hole defense against unshielded ships.


Anyway, I suggest that you try the Combat Simulator on Auto and play barenaked ships against ships with shields and/or armor. Spice up the sim with some fighters and SATs.


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Paper, Rock, Scissors

[ 07 May 2002: Message edited by: Wardad ]

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