Shields: If you continue to research you will eventually reach phased shields that are as strong as (and eventually stronger than) normal shields. You are correct that phased shields do not provide added protection against a normal weapon. But normal shields will not stop Phased Polaron beams, which most humans research early (as well as alot of TDM-Modpack AI's). But at shield-level 10, you get phased shields that generate 375 points each which is better than the normal shield generators
Armor: Get an ECM-III (+60% defense), Add Scattering Armor-III (+15% defense), Add Stealth Armor (+15% defense). Train your ship (+20% defense). Train your fleet (+20% defense). Add it all up: 130% defense. That means even at point-blank range your opponent will not be able to hit you without help. Now if your opponent has:
combat sensors-III (+65% offense), training (+20% offense), fleet training (+20% offense), that comes to +105% offense. Now as you can see because you have both armors, he still hase a -25% chance to hit you. That means at point-blank range he will miss 1 in 4 times. 5 squares away he will only hit 25% of the time (vs 55% of the time if you did not have the armors). That cuts his number of successful hits in half at 5-range.
Stealth and scattering armor are *very* nice.
quote:
Originally posted by Jon Brave:
Zarix, you may have summed it up. Emissive pointless; other armours maybe worth the bonus, but I'm not convinced; phased shields great against non-phased weapons but too risky for "general" use, and, yes, my designs are a pain if I ever research them... So basically I don't want to use these areas 99% of the time. Shame...