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				 Re: Starting Population Amount 
 hmmm; changing starting cap populations could make for some interesting specialty games when combined with modded nations.  like having nations with strong starting troops, but a poor starting province (kinda like barbarians looking for better land)
 or a team game format wherein some teams are larger but get worse starting provinces/position.
 
 but in normal games it feels like the variance shouldn't be more than 100 or so.
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