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Kristoffer O said:
Cleveland is saying that the initial attack must hit for the AN effect to even be considered, so shields do matter.
I'm not sure myself, but I'm inclined to believe Cleveland is right. This does probably only affect melee weapons though. Blessed bows might work strange, much like poison arrows.
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But that's the point, imagine it like this. Opponent with 7 parry, 14 prot shield, and 18 armor. Your unit consistently hits for ~20. so when you get a clear hit, you're doing 2+2AN. When you hit the shield, which is quite often, you are still doing 2AN. In other words, on shield hits, you are still getting half of your typical damage on that opponent. In contrast, your Fire blessed friend is hitting a bit more often, but hits that shield just as often, and when he does, he has to roll 32+ to do -any- damage at all.
That's how shield hits work, isn't it? It's technically still a "hit", with the prot value of the shield added to the prot value of the armor. So if you are doing AN damage, a shield is useless, it is just encumbering your foe, and limiting their damage capacity. Obviously, it still has value if it's only a Death bless, and not an AN weapon, but still.
And then all of those little 2+ hits are causing Afflictions of course, wearing down your poor foe.