
July 30th, 2008, 06:32 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: VOTD-Still like it
Quote:
Kuritza said:
VotD is 'just as powerful as it should be'?!!
How about 'its an uncounterable counter to your only counter' in many cases? Quite often you just HAVE to use your God to defend against lots of chaff units (of Rlyeh, Ermor etc). And then your God is getting hit by VotD repeatedly, and its just a matter of turns till he rolls 1 on his MR check. And you cant do anything. You cant hide him (unless he's stealthy. Dont get me started about 'move him back into your capitol, good players will have scouts in your lands), you cant protect him with decoy scouts, you cant teleport astral mages to cut silver cords, nothing.
Where's the logic? How is that balanced?
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Translation:
I have put a lot of effort into making an unkillable behemoth. He is perfect in every way, and stomps through thousands of pathetic mortals, leaving a trail of blood and gore in his wake. I am terribly offended that when I go to all the trouble to make something unkillable, that there happens to still be one single way to kill it. It is unbalanced for there to be a counter to invincibility.
Sorry Kuritza, I had to. <3
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