Re: Please fix the AI scale choices!
There are numerous methods for improving the AI... some should be easy, others we know would be very time consuming and difficult.
I estimate the only way we'd see improvements for the AI within DOM_3 is if JK and KO suddenly start playing games with AI opponents where they could experience the biggest AI weaknesses... such as several pretenders dying after being sent to the arena death match. AI improvements for DOM_3 feel unlikely so we'll most likely need to wait until development of DOM_4 begins which will be at least 5 years.
Ideally multiple AI personalities which can be random or selected with a modding option of editing and/or creating new personalities would provide the strongest AI opponents. The original Neverwinter Nights provides a scriptable AI allowing the community to create unique powerful creatures and NPCs. I've heard the scriptable AI has allowed for gamers to create assassins which are NPCs which actually track and hunt you. On a side note the last patch for the original Neverwinter Nights was recently released.
If KO and JK are creating a RPG type game I highly recommend playing the original Neverwinter Nights. The diamond edition is very inexpensive right now.
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