Re: Wandering Indy Commander
Well for the SemiRand program it would need to be map commands instead of mod commands. We can work with units and equipment already in the game. The problem is that many of the SC's that I see posted rely on scripting the battle commands to be effective. This would need to be something that the AI can operate well if its dropped into a province.
Im thinking Poison Golem with a Spirit Helm and Skull Talisman and a Bag of Air.
Or maybe a Titan with a Bow of War. Can the 4handed units use 2 Bow of War? That would be fun.
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