Re: HINNOM EATS EVERYTHING
Gentlemen,
A few comments. You are not taking into economics.
Hinnom units are expensive in gold and resources. Hinnom *needs* to start off (in my opinion) with something like a
+3 +3 +3 +(x) -(y) and +z.
With your heavy units costing from 75/29 to something like 150/88 - you will be building something like *3* chariots the first turn- or possibly 3 dawn guards.
Typically you will be building 1-2 more units on the second turn.
Sauromatia has the same dumps as you do - plus he can afford to dump on production.
Ignoring starting forces, for a moment, and just look at turn production.
Which wins: 3 chariots or 1 hydra and some archers?
3 dawn guard or 6 Oirpata?
So on a turn by turn production Sauromatia takes hinnom. Even with even blesses, which shouldn't be the case due to design costs.
Sauromatia has a window of opportunity which lasts pretty well into the early game.
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