Re: #allies <player> <player> map command question
Thanks both of you. I will test it out.
I just want to use it in a mp team game I am going to set up. There will be no AIs, but if anyone leaves the game and no replacement can be found it would be good if your now AI teammate at least doesn't attack you even if he no longer helps you.
This command seems that it may do this and the bug Jedi mentions probably won't affect this. But thanks for the information.
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