The ONLY change to infantry movement in the last few years was made to movement in built up urban areas. Nothing else except for slopes which count extra going up but not down whereas in the past they counted extra both ways. The end result is moving through forest generally costs two hexes per turn the same as it did in Version 1
Actually what you have proven is this:
We have reached the stage where no matter what we do
SOMEBODYwill complain they liked it the way it was before so further change is pointless as it will only generate further complaint
Don