Re: Yomi - Oni Kings analysis. Developers please r
I think making all oni sacred would be a bit much...Maybe if they only became sacred once they'd been killed for the first time?
I'd love to see Yomi with a lot more summonables, ala Lanka. Maybe some powerful uniques and new heroes. They're a really interesting nation, and there's a lot of potential there, but they sadly missed the post-Lanka power boost. Lots of unique unit potential here, moreso than many other nations, IMO, since there always seems to be a great many specific demon kings and generals with really weird appearances, traits, and abilities.
Also, if the smallest Oni were made very cheap, that would be a lot of fun.
I tend to use the cold Oni a lot as a main melee unit-the others definitely seem a little underpowered, even the 65 gp ones. I think the Oni should get a bite attack, or something. If the cold guys could throw snowballs the way the fire onis throw flames, but still keep the numbness attack-and the fire onis a chance to set units they strike with their clubs on fire, that would be a big boost. Maybe the more expensive onis could then do (50) minor shock damage, and (65) poison damage?
Lastly, how about Dai Oni getting a 1hp. thirdform? That would make them very surviveable.
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