Well I quite agree with you on most of your suggestions. The only thing that still bothers me is the neverendinig peace for neutrals. For having played it, I find it an unfair advantage as they almost play in an environment like in solo games.
As I see it, evils should start the game with a rather simple objective : they must destroy or weaken goods and neutrals alike enough so that when the backstabing starts in mid-game they only have evils to deal with anymore.
Goods and neutrals are the two weakest factions and must seek survival in early game in order to benefit from synergies later on.
Neutrals have that advanttage to benefit from both synergy and death-blood magic which own in late game.
My issue with too much neutrality for neutrals (

) is they almost have a garanteed ticket for late game and therefore garanty for ownage.
The trick is to find something of a challenge for them to reach late game.
Apart from that...I'm in for the next game!!
