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Old August 4th, 2008, 07:20 PM

K K is offline
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Default Re: The Bogarus Problem

Quote:
Micah said:
Yes, K, a naked PoD has issues with cav, and archers as well. You also get scouting reports for a reason. Pick a prov without either on turn 2 and make an enchanted shield, alchemizing for the 5th pearl. Turn 3 you should hopefully have another province you can take that's adjacent to your cap...doesn't matter which one, since your PoD flies. Have your PoD kill the indies and your starting scout bring the shield over and give it to your Prince. He's now pretty much able to solo any indie province between the arrow blocking and the increased defense to stand up to a cavalry charge until the fear kicks in. Avoid the cav altogether if you want, there plenty of other stuff for your flying pretender to pick from. And this is just using national resources, you can do better if you trade.
And that's no more interesting or effective than setting up smite armies to do the same. The effect of "more provinces" is the exact same, you just don't have to pay hundreds of design points for it.

Quote:
Micah said:
If by "a little resistant" you mean "completely immune to" then yes, you're right about fear assassins. Fear doesn't work on morale-30 units, end of story.
I'm not quite sure what you are talking about because I've seen Pretenders route. If you route during an assassination, you die.

Quote:
Micah said:
There are a number of effective SC counters, it's true, but if you're letting troops that can kill your SC get into combat with your SC you're not using it very well. Flight is your friend.
So you are saying that you'll avoid combat with this SC god.... then why even have it? It is still vulnerable to teleport ambushes and other enemy magic, so it just looks like a liability from my standpoint.

Quote:
Micah said:
And no, you didn't say anything about evo-5, but you did say "powerful magic" so I figured falling fires or something of that level was what you had in mind, since teleporting in mages to spam mind burn, rage and bonds of fire is pretty laughable. Maybe Flaming Arrows, which is level 4 instead of 5, but still, my point is that you're losing over half of your research by going with early priests. You'll have to forgive the naming confusion on my part.
I think you must be joking with me because I can't imagine you do not know about Thaum 5 which in total gives you Gateway, Teleports, Communions, Soul Slay, Confusion, Leeching Darkness and a host of other spells that can seriously alter a war or battlefield. Being able to move armies from your castles straight to a war zone is a great power, but if powerful battlemagic is only a Communion and some equipment away, that's just icing on the cake.

Quote:
Micah said:And sure, you might be able to have all that by turn 17, but I bet I can have it quicker than that with an awake pretender and still have a highly mobile raider on top of a well-developed nation.
Your "well developed nation" is going to get twice as many afflicted old mages every winter because you went G1 instead of G3 (1/3 instead of 1/6 by my tests), and who knows how much income you'll have lost from not having provinces grow as fast (and how much you'll lose once you start blood hunting).

But it is a good thing you have a flying raider. With your Misfortune, you'll need it to put down the barbarian and knight invasions that crop up even in an Order 3.

Whatever. I've made my point. I'll let this go.
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