Re: The Bogarus Problem
I should add that I agree with Micah - this is in many ways a 4X game, and getting an awake SC is a good way to bootstrap into some early expansion as Bogarus.
To an extent, I also agree with K - this SC God does not answer the question of what you do when someone rushes you (die), but nothing about having an awake SC God prevents you from using your national forces and priests, if those will be sufficient to blunt the rush, you'll probably have more of them on turn 12 with a SC than with super-scales; this is especially true as you can afford an awake SC and still have positive scales.
Consider the obvious:
Awake Dom 10 Prince of Death, Earth 3, Death 5
Order 3, Sloth 1, Cold 3, Growth 1, Misf 2, Magic 1
vs the king of scales:
Imprisoned Dom 7 Forge Lord, Fire 4, Water 3, Earth 3
Order 3, Prod 3, Cold 3, Growth 3, Misf 1, Magic 1
Now this guy is a *fantastic* God. He's got great scales, a forge bonus, he makes rune smashers and earth items and staves of elemental mastery all for cheap.
Fact remains - in a MP game, I'm taking the awake SC God every time.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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