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Suicide Junkie said:Therefore when modding, be sure to keep all your modifiers small, so that you do not stray too far from 50%. Thus ensuring that your modifiers continue to provide sane effect amounts in practice.
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Actually, I've been experimenting with huge to-hit modifiers and have seen some interesting effects. All things considered, I think some of them make sense.
Really...a Fighter a few feet away from a Worldship shouldn't miss. Ever. Meanwhile, the Worldship's 30,000mm cannon should have a higher chance of accidentally smashing into the fighter than actually shooting it.