| 
				 Re: Reverse Nap 
 I think it would be more reasonable to have it that, for those 3 turns, the party who gave notice cannot initiate hostilities.
 If the other party chooses to take hostile action earlier, then it's a state of war, and both can do whatever they please.
 
 I like it, it takes some of the power away from the NAP canceler, who is usually timing it specifically to his optimal advantage.
 |