Picking up where SJ left off...
1.1.3.2 While researching the talisman, the religious race will discover five different shrines with all sorts of nifty systemwide abilities, including to-hit bonuses, damage bonuses, production bonuses, planetary improvements, decreased chance of bad events, and increased population happiness.
[edit] Skulky beat me to it!

[/edit]
1.1.4.2 Psychic Ship and Fleet Training Facilities provide training to all ships/fleets in the system, at the same rate and maximum experience as normal training facilities. Thus, you do not have to park your fleet over a particular planet to get training (but could, for example, be trained while defending a warp point).
1.1.5.2 Temporal Space Yards produce much more quickly than normal spaceyards. But, you cannot upgrade a normal Space Yard to a Temporal Space Yard-- you have to scrap your Space Yard first.
1.1.5.3 The Temporal Vacation Service makes the population in its system happier, and is twice as effective as the Urban Pacification Center.
5.9.8 Cloaked ships cannot perform stellar manipulation.
I would suggest that 6.7 Capturing Planets be moved under 7.0 Ground Combat, since they are practically the same thing.
15.2
PBW -- seiv.pbw.cc [This is a link, so be sure to include the UBB code for the link.]
I must say to all who are maintaining this FAQ: Excellent job! A daunting task that I for one would not be up to....
Quikngruvn
[ October 14, 2002, 04:02: Message edited by: Quikngruvn ]