Re: Demanding Pretender.
Reminds me of the quests in Warlords 1 and 2. Also, there was some board game I played with cards in which you had to fulfill the objective on the card to win, but no one knew what card the other players had, so sometimes players did seemingly strange things but only because they were following their own objectives. Maybe it was Risk? It would be interesting if there was a dominions victory point game but the "victory points" were tough objectives.
Example dominion objectives:
Build a castle in province X
Kill units owned by player X
Forge X artifact
Summon X creatures (Tartarians, Tarrasques, etc.)
Obtain 999
Obtain 100,000 gold
Actually, the game host could the list of objectives and silently distribute them to players at random. So the players would know what objectives people might be shooting for but not who was after which one. If you met the objective you would just have to tell the moderator that you won the game all "bingo" style.
It could be fun depending on how hard the objectives were, but it could also be a huge waste of effort if you played for months and someone met their objective without any fighting.
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