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Old August 16th, 2008, 04:43 PM
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Default Re: Hilarity ensues post victory

The Narrative:

So, I was minding my own business, which was the annihilation of Pangaea, when the big bad mind sucking monsters from the deep decided to feast on my brains. After one defeat and the loss of Pangaea's capitol, I retreated to a nearby fortification. The turn file in question contains my attempt to defend this castle by breaking the siege.

The battle begins with Ry'leh's first volley of neither darts hitting my slave chaff. Poor bastards never knew that was what I intended them to do. There was also a few scattered enslave mind attempts to break up my ranks. Then comes the llithid mind blasting. Somehow the freaks knew to target my noble Couatl who was ordered to cast antimagic. (Stupid fire large monsters command.) The monster horde then waits for my advance.

My mages begin their defensive buffs. Air shield and Life after Death (casted by my god) are the most important buffs in this battle. My men advance, except for the slaves who naturaly try to retreat.

Again volley after volley of that ridiculous neither dart spam. Luckily the air shield is fending off most of the damage, not the enfeeblement though. My communion returns with astral geysers and steller cascades. My fire mage casts flaming arrows and my slingers start to do their part. Still my moon warriors and jaguar warriors march forward. Finally they crash into the wall of meteorite guards. A bloody melee ensues.

As the rounds wear away my front line starts to fail, except for the upper flank which is still being held strong by the Jaguar warriors. As the filthy meteorite meatbags start to advance on my slingers, they soon realize that they are not so soft and squishy. Then the most amazing thing happens. The llithids advance. Apparently their mind blasting powers are spent. The tide turns and the skelly spam my god produces becomes just enough to cause the enemy to rout. Victory!

But wait, what is this, a large jellyfish has yet to leave the field. My mages apparently paralyzed it. With great glee my men rush to kill it. "Man this is going to look great on my wall." They strike and each one immediately becomes an exploding red mist before they land their blow. Wave after wave of slingers, jaguars, souless, and other undead hordes vanish before the beasts presence. My god doesn't know what to do and just keeps raising more undead.

If that wasn't enough, just as the thing is about to be freed and fly away, my mages get it in their head that the best thing to do is to paralyze it... again. I'm glad they died from failed mind burn attempts. Eventually everyone decides to give up and leave. Ry'leh gets to hold my castle gate and my god gets to walk all the way back home.

Honestly, I wish I could just tell them to forget killing the thing, dedicate a couple of mages to paralyzing the monstrosity, and pretend it's a statue of our victory.

The End.

(If you are wondering, the jellyfish is a vastness. It has an ability called blood vengeance. Any unit attempting to deal damage to the vastness must succeed an MR check +2. If they fail, they take the damage instead. My souless hordes of skelly spam have an MR of 5 and it regenerates. Hilarity ensues.)
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; August 16th, 2008 at 05:06 PM..
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