
June 24th, 2003, 04:15 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by deccan:
A couple of questions:
1) The FAQ mentions that various kinds of abilities (ECM, Combat Sensor etc.) stack in fighter Groups. However, I can't figure out how to make use of this. Aren't all fighter stacks composed of only the same kind of fighter? For example, if I design an electronic warfare fighter (Hawkeye class) and a space-superiority fighter (Hornet class), can I specify that they ought to be launched in Groups of 1 Hawkeye for every 9 Hornets or something?
2) The FAQ should probably mention somewhere that it mainly applies to stock SE4 and maybe TDM. Mods change a lot of things. For example, I find that in Proportions, you'd probably need a much higher ratio of Organics to pay for starliner maintenance. I wonder if anyone would like to do separate strategy articles for the most popular mods.
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1) "Stack" is probably the wrong word here because it refers to having the same ability add together with other bonuses to the same ability. This does not happen with fighters. What does happen is that if any 1 unit in a stack (as in group) has an ECM or Combat Sensors, it applies to the whole stack until that unit is destroyed. You are right about the groupings of fighters but this mostly applies to other units that end up in the same stack (as in group) like Weapon Platforms and Satellites. Note that it is possible to have more than 1 kind of fighter in the same stack, but it is not easily controlled.
2) This is mentioned in section 0.0. Mods are covered separately in section 16. The intent of the FAQ is to refer mainly to the unmodded game. Each Mod usually comes with some kind of information by its author(s) on what it changes.
Slick.
[ June 24, 2003, 03:44: Message edited by: Slick ]
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Slick.
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