
May 14th, 2002, 10:11 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
Quote:
Originally posted by Athena:
1-I'm lost too in this file, especially the explanations for the 'must have at least' and 'X planet per item' are explained (for me) in a confusing way. Can someone explain it better? Which parameter supercede the other also?
2-I have found that the main problem of a boosted AI is that it sit on a pile of minerals and dont build many thing, so if I want to increase the overall number of attack ships possessed by an empire, what to do ?
Thanks you in advances, this file get me confused...
Athena.
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"Must have" has a priority. "X planet per item" will kick in only after "must have" is satisfied.
Example:
name = atack ship
must have = 2
planet per item = 20
even when you have just your homeworld (1 planet),
AI will build 2 ships. Then it will wait untill you colonize two more planetes. Once it hapen,
"number" of planet will become 3x10 > 20 and AI will build one more ship. Two more planets will force another ship to be build and so on.
I might be wrong but this is what I think.
To have more ships, either low "planet per item" or increase "must have". It is also possible that your AU does not have enough space yards. Make it to build more construction stations. Even better yet, take a look on TDM' Earth Alliance or Rage AI_facility_construction. They build planetary space yards on new colonies ASAP.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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