View Single Post
  #10  
Old August 21st, 2008, 07:59 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Post Re: Surrender Withdraw

I agree this adds a new element to the game, in that if goes badly withdrawl & preservation becomes paramount but a few observations.
Seems to me battle ends once one side controls all victory hexes & the other has suffered high losses, may be based on diffrence between battle values I suppose. A "surrender" button that changes these to a lower level like 90% of all vic hexes & perhaps less losses will stop having to play several turns to reach last vic hex if used shotgun mode. At present end up withdrawing under fire but telling opponent vic hexes are now clear for him to speed up the end. Other option is a surrender option that ends the game but only becomes active once most of your force is destroyed or withdrawn. Tried & at present with 3 units left on map 2 Squads & a crew out of a force of about 130 game refused to end till all vic hexes taken, boring. Had 2 elements of OBA also
Reply With Quote