Re: Magic does not work in old Mods
ehm Edi could you explain.. cus I'm working on my dominions 3000 thingie.. which features a fair number of new troops including about 10 new mages (and about 7 extra 2nd forms with magic) and a few copied ones (with new number) and about 7 new spells
and since yesterday I've lost the magic skills they just don't show up.
Would it help if I created seperate mods for each of the nations I'm creating (and would that work since they all use the same pool of weapons?)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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