Quote:
Originally Posted by Loren
How about a spell that can be cast in a province that creates/upgrades a magic site. The cost would be similar. A site can't be killed by it can't run away, either.
I also think there should be versions that create each gem type (but probably not blood slaves.)
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It would have to be upgrading a magic site because creating a magic site has unbalanced concerns since most players would most likely want to cast this spell on their capital province and some nations are already maxed out with 4 magic sites.
Probably the best way to decrease micro-management of clams would be having the amount of forgable clams limited to 10 per nation. Then each clam has an upgradable forging option which produces one more pearl, the clams can be continously upgraded but each upgrade costs more and more gems. This reduces the micromanagement and reduces the mass clam spamming seen within games.
Unfortunately all these ideas will have to wait for DOM_4, except the CtrL-Z on all gems... that sounds relatively simple to adjust and seems like a good idea.
