Quote:
Originally Posted by Edi
That's exactly as it should be. Originally a communion slave was not supposed to have any actions after casting the slave spell, no matter what. Slaves acting as long as they had a lower id than the master was a bug, but it was decided to leave it in as a feature to enable reverse communions and to allow for a larger number of strategies built around them,
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Got it. Thanks.
Then why not make all slaves act normally? making unit's action depend on their id looks weird.