Re: Map Editor Crash
Loading the old europa.tga (800 x 600) fails. Otoh, a slightly enlarged cimmeria.tga (800 x 587) does not crash, but the neighbour finding algorithm produces nonsense.
I can load all tga/rgb files using a dummy .map file - but that way I don't trigger the neighbour finding algorithm.
BTW, thanks for the great game.
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