Thread: Dominions Rogue
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Old August 23rd, 2008, 05:10 PM

Omnirizon Omnirizon is offline
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Default Re: Dominions Rogue

the newest release, and this is worth downloading.

monster code cleaned up even more and monster missile weapon capability added!

archer code cleaned up and HUGELY simplified. found a new function that simply returns coordinates (rather than direction) so the coordinates that the missiles strike at can be computed directly from this. I can't believe how overcomplex the original angband code was, it's just stupid. this new function doesn't have the colored line of site or memory added yet, so it isn't as easy to use, but mechanically it is tons better; i will add this perks soon.

I allowed all existing monsters in the starting area and added a 'markata' monster with a bow. be careful, the will o wisps will kill you! do you know how you should fite them?

i gave the bandar 231 hp and the bow 999 ammo, so you can kill that necro now

next up to be added is multi-target and monster fatigue

you may need to delete the old save files for this new version to work. go into tome/3.0/ and remove the dominions folder.

REALLY NEED MAPS AND TEMPLATES FILLED IN
this is not coding, just filling in names and stats of monsters and stuff

making a map is as easy as building it in ascii in a text file. you don't have to fill in the whole map, just some areas to walk, a random generator can fill in the rest. so a deep forest town would just be some walking paths connecting the buildings, and a random generator would fill in the trees or whatever types of terrain you want randomly generated. look at the 'battlefield' map i've used for a starting area to get the idea (dominions/data/maps)
Attached Files
File Type: zip dominions.zip (109.0 KB, 159 views)
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