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Old August 25th, 2008, 05:33 AM
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Meglobob Meglobob is offline
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Default Re: Clamming & piles of commanders -- how about a different approach?

I am not too sure why people hate clams so much.

I have played alot of MP, perhaps 40+ games and only 2 of those games have clams resulted in a huge advantage. Both those games were played by the same player Evilhomer. In one as MA Oceania he conquered all the seas on the Glory of the Gods map, which is obviously alot of sea provinces, allowing him the resources to clam hugely. The other was the 1st megagame when he played La Rlyeh (a overpowered nation anyway) when again he conquered a huge sea area got to 5 wishes a turn. In all other 38 MP games, clams played no or little part and were probably a waste of resources. So where is the problem?

A clam costs 15W 5N, 11W 3N with a hammer. So even with a hammer it takes 15 turns before you see a 1 gem profit. You also sacrifice whatever you could have done with those W/N gems and well W gems are not hugely useful, N gems are always scarce.

Also, no clams or nerfs to clams destroys Ea/Ma Oceania and makes it virtually unplayable with any chance of winning.

I think clams have a over inflated reputation. That is not really deserved.

Last edited by Meglobob; August 25th, 2008 at 05:36 AM..
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