Quote:
Originally Posted by Endoperez
IMO, 20 or more turns of paralyzation for a size 2 unit is fine (almost as good as Soul Slay, at small units), and even size 6 units should be paralyzed for several turns (because big units are targeted first, and it wouldn't be fun if your mages spammed Paralyze at an Elephant that only gets 1 turn of actual paralyzation, recovering just in time to be targeted again). I don't know what would be a good average amount of paralyzation for big units, but I expect that the average isn't 20 turns even with the current values.
|
In my experience with Paralyze, no matter what size, the vast majority of your successful casts result in either around (3) turns Paralyzation, or (20)+ with some individual casts going past 30 turns.
Regardless of what the manual says it does, or did 2 years ago, that's what it actually does in game.
