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Old August 27th, 2008, 01:31 AM
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NTJedi NTJedi is offline
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Default Re: Paralysis is overpowered.

Quote:
Originally Posted by K View Post

NTJedi wants successful saves to shave 2-10 rounds off per additional MR saves, which for a high MR unit means no Paralyze is lasting more than 10 turns in effect.
It's inaccurate to say no Paralyze will last more than 10 turns considering no actual formula for removal of 2-10 rounds has been discussed. If the developers were even remotely interested in adjusting paralysis I'd provide an example formula, but I doubt any change will occur for paralysis, allowing the spell to be more realistic.


Please check my previous post.


Here's my summary of what changes should be performed in my opinion.


Summary:

Ideally an option should allow gamers to place their own game settings for the auto-retreat and auto-kill. New types of paralysis spells should be introduced such as ones which effect the targets outside body or inside body or sense of smell or sense of sight. And finally the current spell paralysis which gives the impression of targeting the mind should provide a reduced duration on creatures/beings with strong minds.
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Last edited by NTJedi; August 27th, 2008 at 01:33 AM..
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