Thread: Mod Pax Malazica.
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Old August 27th, 2008, 07:35 AM

Calchet Calchet is offline
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Default Re: Pax Malazica.

Oh, actual feedback!

Thanks to both of you, and I'll try to respond to everything. Let's see...

Attle:
The PD is an oversight on my part - it has been replaced with Medium infantry and some Marines in my internal version.

The Sapper siege bonus missing is also an oversight, and has been included now.

I agree that the Claw has somewhat sub-par stats currently, and have bumped them up.

Heroes should be present in the next pre-graphic version, to be released soon unless something unexpected happens.

Dragar:
1. Slapping Sacred on the Claw might not be a bad idea - however, that would give them cheaper upkeep, and my current plan for them is having them available everywhere, but very expensive, and Sacred would counter the upkeep part of that. I'll look into increasing their purchase price even further and adding sacred and see if that works out.

2. Bridgeburners, other than the possible previously mentioned Bridgeburner Veteran multi-hero, will not be appearing - they belong in a Middle Age version, where Kellanved still rules. Bonehunters, on the other hand, I could see being a sacred choice - if nothing else, Tavore will produce them somehow.

3. They already have one teleport-related national spell, a research-free S2 Cloud Trapeze called "Travel the Imperial Warren". (Only Claws and Lasseen have the paths required to use it naturally.) If unrest-manipulating rituals are possible, those could make sense.
For national summons, I'm playing with the idea of having a couple of high-level Construction rituals for copying some of the more destructive munitions, probably implemented as summoning a free sapper wielding it.

4. Agreed.

5. Sailing is currently on the High Fist, who is the resident Leadership monster that needs anything he can get to compete with the High Mages, and the Marine Sergeant, who is likely resourceful enough to steal a boat for his squad when required.

I'd love to add some additional races, but first, I have to get past the part of this one I'm worried about -- graphics.

...and again, thanks for the feedback.
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