Re: The most dreadful (random) event?
			 
             
			
		
		
		
		Not true honey.  Losing a lab first turn, with an imprisoned pretender, and no mage build is a disaster, especially for nations that *have* to build commanders that require the lab. 
 
I really think that some events should not occur in the first 3 turns.  Sure, I realize that people take bad luck - but... you go to a lot of effort to setup a game - and then someone drops due to getting truly horrendous random events in the first turn. 
 
There are just 5-6 events that shouldn't happen in the first year. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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