Re: Paralysis is overpowered.
I'd like to bring up an example in which the turn limit was my only effective measure against one early game supercombatant.
In aquarium, I had my first war against MA Arco, who was running an equipped SC titan. Said SC titan is still in the hall of fame some 40+ turns after its death, alongside some late-game SCs. It walked through at least two or three armies of double blessed eagle warriors, not to mention several secondary groups of mundane troops. I was having a tough battle as it was against the elephant/hypasist/mystic communions that were already going on, though I was winning, and the thing was unstoppable- even solo.
It finally ran into a province where I had some nature mages, and their sleep-spam was fruitless.
What did work was when, two turns later, it ran into an army with a moon mage carrying penetration equipment. The moon mage got two paralzyes through in the course of the battle, but even paralyzed, I couldn't scratch its armour, and its fear aura routed my army.
I think I finally ended its reign of terror a bit later with a number of phantasmal wolves combined with paralyze spam, which managed to kill it via the turn limit.
If it helps any, I thought of it as being locked into stasis by the illusions and mental magics of my mages, never again to terrorize my warriors.
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