Quote:
Originally Posted by K
"The fact that it can be easily countered" is not a conclusion or an assumption. It's a fact.
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That is a generalization based on late game strategic abilities. In the early game is where Paralyze shines the brightest, when the only SC you might have is your actual pretender, and the rest are merely "thugs". At this stage in the game, due to not having been able to diversify your magic yet, and likely having just reached Cons 4, you do not have the necessary tools to "easily counter" most anything.
Every time you think something is fine as is, you describe it as "easily countered". You can play theory-minions all you want, but the fact is you use the term "easily", when you really mean "potentially", and it's intentionally misleading.
Now as I said before, I don't believe in nerfs, but I do believe that reducing the effect of the spell to 30+ rather than 60+ would balance it better, and perhaps give it AOE 1 so it can hit multiple normal troops in the same square. However, KO already said it's basically WAD, so I don't see the point in having such bilious argument over it.
Oh, and hi Foodstamp.
