Quote:
Originally Posted by chrispedersen
Not true honey. Losing a lab first turn, with an imprisoned pretender, and no mage build is a disaster, especially for nations that *have* to build commanders that require the lab.
I really think that some events should not occur in the first 3 turns. Sure, I realize that people take bad luck - but... you go to a lot of effort to setup a game - and then someone drops due to getting truly horrendous random events in the first turn.
There are just 5-6 events that shouldn't happen in the first year.
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I think what's needed is most bad events shouldn't be able to happen in the capital, period.