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Old August 28th, 2008, 04:14 PM
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Default Re: Map retrieval...possible? And...

Quote:
Originally Posted by deploy View Post
Please excuse the possibility that I’ve missed something in the guide, and that I’m finding my way with the game, but…

How do you save/retrieve a map once the (Long Campaign) scenario has started?

Brilliant map and would like to revisit it with an alternative core. (I have the CD version.)

Core Command question. I’ve got a grasp of the need and benefit of FOO’s, but what effect (if any) is there having Artillery under the command of a company commander who has a low Command rating (not Rally) for Artillery? Having a small core force makes pushing the budget to include a CO unit for Artillery necessary for my retentive nature but maybe not a significant benefit to my stretched initial core?


Core Companies question. Preferring core’s around 40 units am I penalising myself by having 7 or 8 mini-companies within this? On large maps I’d found C&C/rallying wasn’t happening. So for example, now have a standard 2 AC companies with 3 AC’s in each. Gamey, and/or a common tactic amongst other players?

Thanks for any assistance folks.
1) You can only save a randomly generated map in the deployment phase of any ongoing game.

2) Low arty command will affect any arty skill rolls of any of his commanded guns that are nearby, and really only when firing in direct fire modes. It will affect his call for indirect fires times (or time for anyone to call him, if he happens to be an indirect arty piece himself), and skill in spotting the fall of indirect fires if he is acting as a spotter.

3)There is no charge in points for HQ units in this game, unlike tabletop wargames. So lots of little 2 unit "platoons" and wee companies is great in SP - less subunits to rally. Provided you keep in C&C range (5 hexes, can be 10 if in LOS or lucky, or if in radio contact).

Cheers
Andy
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