View Single Post
  #65  
Old August 30th, 2008, 01:04 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: The most dreadful (random) event?

Quote:
Originally Posted by konming View Post
Quote:
Originally Posted by Loren View Post
Quote:
Originally Posted by chrispedersen View Post
Not true honey. Losing a lab first turn, with an imprisoned pretender, and no mage build is a disaster, especially for nations that *have* to build commanders that require the lab.

I really think that some events should not occur in the first 3 turns. Sure, I realize that people take bad luck - but... you go to a lot of effort to setup a game - and then someone drops due to getting truly horrendous random events in the first turn.

There are just 5-6 events that shouldn't happen in the first year.
I think what's needed is most bad events shouldn't be able to happen in the capital, period.
Misfortune is already good for points, basically every guide you read out there points to misfortune. I do not see how removing one thing misfortune can possibly harm will help balance the game, or do anything else useful.
The problem is that as it stands it's a big risk-taking. Maybe you get knocked out by a bad event early, if not you gain from having the points. You get imbalanced games when a player is taken out. The player who loses the gamble doesn't lose much because they quickly see they are dead, the player who wins the gamble has a better chance of winning.

I believe this sort of thing is harmful to the game. Remove bad events from the capital but make luck/misfortune have more of an effect elsewhere--perhaps raise the maximum number of events per turn, add some nastier events--Bogus II, just like the original except every turn he attacks what he thinks is the weakest adjacent province.
Reply With Quote