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Old May 11th, 2002, 07:28 PM
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Default Re: Pseudo-Newtonian Movement

I'd go with your dad on the movement thing. I figure if I build 10 ultra fast ships, they can move from one battle to another in less time and it's easier to mass the ships together - avoid having singles and doubles picked off as they go to join a fleet. Someone with slower ships has a harder time amassing their ships - so I can pick off the singles and the doubles!

Also, if my movement is double his, I can essentially be in two places at once (well, close enough), meaning that I need one fleet of 10 ultra fast ships, and he needs two or three fleets of 8 slower but stronger ships just to engage me.

Well, that's what my aliens tend towards anyway.

Edit: Oh, and doesn't your brother find the mass to propulsion ratio a little low with solar sails? How 'bout a supply ship in each fleet (I'm big into ultra-specialized ships)

[ 11 May 2002, 18:31: Message edited by: jimbob ]
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