Re: utility for making mods?
I concurr w. IckyJoelIdeaVole. There's a utility out there that's mostly for checking weapon placement on ships, but once you get that worked out it's not that usefull. Just go through all the text files, paying special attention to the !filename.txt files in the default folder. That and the mod-maker's guide is all we have to go on. Like most modding, most of the work is just getting the workflow/kinks worked out - after that things go pretty quickly. Just a note on that, tho- quests can be pretty buggy and time consuming to test, even when you have a pretty good idea of what's going on.
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