Quote:
Originally Posted by Jarkko
Luck would be much more viable if:
1) The cap for number of random events would be higher
2) The generic event for militia would be replaced by events generating national troops (or at least replaced by the event generating fanatics; at least the fanatics are sacred so they don't have lower upkeep and can actually be quite good for a while if you have nice blesses)
3) Luck scale would totally prevent bad events and instead fire only good events for the first N turns of the game, where N = Luck-scale x 2
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1) Would "fix" it alone.
2) Also needs to be done, getting a horde of militia is quite unlucky.
3) < shrug >