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Old May 11th, 2002, 10:22 PM
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Default Re: Pseudo-Newtonian Movement

Quote:
Originally posted by Suicide Junkie:
If you eliminate the engine limits (and tweak the thrust levels a bit) then you will get the option of:
- Long range, low speed (with efficiency drives)
- Long range, moderate-high speed, minimal active components (with lots and lots of efficiency drives.
- Short range, Moderate speed (with power drives)
- Short range, Insane speed, minimal active components (with lots and lots of power drives)

Where active components are anything other than C&C and engines.
Yes, though all except the Last are already possible in Proportions. Much of this is thanks to the cheap supply components in Proportions.

Long-range, low-speed is possible with efficient engines and the cheap supply components, or solar sails.

Long-range, moderate speed, low active components is possible by using fast engines and supply components.

Short-range, moderate speed is what you get with a typical ship using mostly high-speed drives or a mix, depending on your hull size.

Short-range, insane speed is what you can only get with specialized components, which is intentional and the main reason I have limits on the number of engines. Note that the speeds are already quite high for a small ship with high-output engines (a small low-tech interceptor can get up to speed 9 from the start). You can still develop insane-speed ships by researching emergency propulsion and gravitic drives (I think the max theoretical speed is about 22 with the current components in Proportions - but it would require some advanced research, and would be lower for large ships).

PvK
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