Re: Pseudo-Newtonian Movement
The reason I don't like QNP without engine limits is that you can have ships that fly around at 20 sectors per turn. I think it hurts the strategic aspects and "epicness" of the game if you can whip across all your systems in three turns to respond to an invasion or whatever. Anything more than 10-12 movement points is too much.
I'm for more engines for bigger ships - just not lots of movement. Who was it asking MM remove the 255 limit? Why? There's no need to zip around like that - even if it is to "simulate FTL propulsion".
I kind of like plodding around the galaxy and trying to determine where to station my fleets to maximize my empire's defense. Even with 15 movement points - that's an extra planet or two destroyed in some systems in one turn.
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