Re: Pseudo-Newtonian Movement
Ya, I think that's entirely valid and interesting and not imbalanced, SJ. It's nice to be able to focus on certain abilities without it usually being a good idea, which is something I tried to put into Proportions in a number of ways, too.
The limits I have in Proportions are just a different system, not necessarily better.
In Proportions, the engine limits are supposed to represent the limits of a design, and to add some trade-off decisions between say, a slow but cheap transport hull, and a more expensive and faster one (such as a transport design on a warship hull). I gave maintenance bonuses to transport hulls, and made it possible to put several other types of components in the 50% requirement besides just Cargo Storage, so one of the trade-offs is that the design can't support enough engines to get up to as much speed as a warship can, although you could develop gravitic drives and emergency propulsion and still get something pretty fast.
PvK
(edited for typos)
[ May 15, 2002, 20:51: Message edited by: PvK ]
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