Quote:
Originally Posted by Edratman
This thread confirms what I have seen about misfortune:
1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.
2. The points from misfortune are real handy if applied elsewhere.
3. If you get crushed by bad events early it is the games fault.
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Which suggests to me that Misfortune would be better if it wasn't so front loaded. Since getting destroyed by Misfortune in the first few turns isn't that big a deal, just join another game and Misfortune becomes progressively less of an issue later on, the best fix would be to lessen the chances of a disaster early on, but make it scale more for the late game. Either more events with more provinces or more really bad events unlocked by the Misfortune scale.
The first would be better, the second easier to accomplish. The intent would be for Misfortune to still bad enough to balance the points gained without the risk of early disaster.