Re: Should the Slave Collar make you Mindless?
			 
             
			
		
		
		
		... what I envision: 
 
Commanders on the battlefield should route immediately if wounded. 
Without any morale check involved, no matter how low the sustained damage is. Unless, of course, they're 
- immortal and in friendly dominion 
- berserk 
- mindless 
 
This would have the following effects 
.. at least I hope so. Open for discussion .. 
- make SCs quite a bit more difficult to build and risky to use 
- give use to seldom-used items: Berserker Pelt, Slave Collar etc. 
- give a little bit more survivability to human commanders and -especially- heros 
 
Slave Collar should be changed to give "mindless" tag instead of "feebleminded" 
Basically, I see little use -and sense- in a feebleminding Slave Collar, but quite some -thematically- use if with the changes above. Oh, and regarding spellcasting .. I don't see where an enslaved mind is unable to cast the formulaic magic spells in the Dominions universe. A big hit to the research ability should be in order, though. I think these changes should be quite easy programming-wise, but sadly we cannot test them via modding .. 
 
Whaddoyou think ? 
		
	
		
		
		
		
		
		
			
				__________________ 
				As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. 
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
			 
		
		
		
		
		
		
	
		
		
	
	
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