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Old September 2nd, 2008, 06:03 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

Not sure where you would like this sort of feedback so you get it here for the moment.

Bugs: I found a bug with jomon where sometimes enemies will become paralyzed at range when you shoot at them. I haven't tested exactly why, but it happens frequently and I'm pretty sure it's the Jomon Defenders doing it. Probably somehow related to the paralyze damage on their lightsabers.

The pirate space stations have a dual heavy blaster attack with only one shot. Since every other dual blaster attack in the game fires twice, I'm pretty sure that was unintentional.

Another one I'm not quite sure if it's a bug, but I played a game as ulm, one as jomon and one as r'lyeh (all on the solar system map) and in every game I encountered at least one independant province with 20+ guardians, most of them being oni dragons. Having oni dragon defenders in such numbers is a bit excessive. I've also run into a few provinces with normal independants such as heavy cavalry and crossbowmen.




Things I'm not quite sure are bugs but bug me: R'lyeh's Nautiloids are cheaper than Ulm's capital ships and are also better both offensively and defensively?

Ulm's capital ships are incredibly expensive and not really worth buying. They're really vulnerable to Jomon's AN guns and R'yleh's mindblasting, and have barely more offense than ulm's fighters do. They also have less protection than a black knight, which seems very strange. Suggestions for improvement- More guns. Possibly aoe weapons. Health similar to the nautiloid. Magic resistance for things like the capital ship and space stations should increase a lot too, because theoretically there are a lot of people on board and it should be harder to paralyze an entire ship of people than it is right now. I would suggest somewhere between 18 and 22 MR. The gold cost can increase if it gets strong enough, but right now they're really underpowered.

Pirate space stations are even worse off. Space eels are far more deadly against ulm and jomon. Neither is worth much against r'leyh due to mind blast spam.

Tasers are pretty much the best melee weapons (except for light sabers which do as much damage but with aoe paralysis). Since it's incredibly hard for melee troops to get to melee, pretty much the only things that can get there are monsters like the space eel or the oni dragon. And they have so much prot that tasers do as much or more damage as anything else. Making Ulmish Space Marines probably the most efficient melee troops in the galaxy, and some of the most effective.

Ulm can't really fight oni dragons in the numbers that Jomon can make them if they really want to. If you want I can show you a turn file where I attacked a swarm of them in early year 3, I killed one and the only enemy commander on the field in two turns, losing almost 60 space marines and planet guard in the process. With an army of 60 planet guard, 20 personal artillery marines, 7 space fighters and 155 space marines. Anyway, my conclusion is that Oni Dragons are too strong, too massable, too fast and too incredibly easy to research to be fair early on, as Jomon is the only one who could really hope to stop large oni dragon assaults anyway. For some reason they do a terrible job on space eels though. I had the oni dragon pretender with 35 strength and 300+ health lose to one and almost get killed.



Ideas: Ulm's transports, I assume, are meant for transporting troops. They have strategic move 3 and fly, and carry something like 80 men. But the only troops that actually benefit from this are the blood knights. What if you gave ALL ulmish troops three strategic move and flying, but left commanders how they are so you can only fly on the strategic map when on a spaceship? You might have to lower the ap of most of ulm's troops to not let them fly in battles, but it's not like they really need to be able to move that fast anyway as they're going to spend most of their time shooting. You could leave the planetary guards with 1 mapmove and no flying so they can't be flown around to keep them thematically as defensive troops.

I don't really like that some troops (and ulm's transport) use fists for melee weapons. The troops should at least get combat knives or something, and giving the transport a single ship blaster wouldn't be a big deal.

It would be nice if there was some kind of projectile art for the guns because if you want to see what happens in a battle you pretty much have to watch it twice to see what happened when.
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